![]() In addition, the Camera Controls floater includes a drop-drop menu to provide quick access to any custom camera presets you have created.My Camera Presets floater – allows you select and delete any preset you have created, or reset your camera to one of the viewer’s default front, side or rear camera positions.Save Camera Preset floater – save any preset you have created or replace an existing preset with new values.Camera Position floater for creating new camera presets numerically.These can also now be used to create a custom camera preset. The familiar “on the fly” controls for positioning the camera / selecting any of the pre-set camera positions, setting the camera focus or switching to Mouselook.This provides access to provides access to the following: The Camera Presets icon, found in the top right of the viewer window, and a populated version of the drop-down that can be displays on clicking on it. The Camera Presets icon and drop-down – presenting the means to quickly access and use created camera offsets.There are five UI elements associated with creating and using camera presets: Note: at the time of writing, the camera presets options are only available in the official viewer, version 6.39 or later. This tutorial explains how to create and use presets via Camera Presets options. This means, for example, you can now have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time. It is a capability that allow users to create one more more custom camera presets within the viewer to suit particular needs and then save them. ![]() The Camera Presets controls, developed and contributed by Jonathan Yap, the developer responsible for the graphics presets options in the viewer (see Avatar Complexity and Graphics Presets in Second Life for more), changes this. While the camera’s debug settings have allowed a custom camera preset to be set-up, it has never really been possible to easily create, save, and swap between presets according to need. Placing the camera well above and behind the avatar, it gives an awkward over-the-head view of the world, rather than the more intuitive over-the-shoulder view seen in many video games. The default viewer camera placement has long been the bane of the Second Life viewer.
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